Monday, 1 November 2010

HARRIET - Genres & Their Conventions.

FANTASY:
Can be stories that involve beings and events that could not exist in real life. These works may begin realistically but soon turn into stories that could never really happen.
There are three types of fantasy. High fantasy, where the 'epic type hero saves the world', game related fantasy, which are stories based on a movie or video game, and historical fantasy, including magic set it a past era or age.
Conventions include:
- talking animals
- magical powers
- medieval universe setting
- mythical beings
- time travel

ACTION:
Usually involves heroes or heroines who are forced into a series of challenges that require physical feats and skills to accomplish. Most of the time there are two-dimentional 'good-guy' heroes or heroines battling 'bad-guys'. Dramatic special effects is often used alongside fast pace music.
Conventions include:
- physical stunts
- high energy chases
- rescues
- battles
- fights
- escapes
- destructive crises
- explosions (pyrotechnics)
- gunplay

ADVENTURE:
Usually exciting stories, with new experiences or exotic locales.
Conventions include:
- unknown, erotic setting (the wilderness)
- solving puzzles
- evade traps
- quest/journey/exploration (searching for lost city or hidden treasure)
- fighting for justice
- suspense and dangerous situations
- pirates

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